StarGarden
  • Start Here
  • Build Your Destiny
  • Player Journey
    • StarGarden Game (In Production)
    • Mission Control (Live)
    • Prelüde (Live)
      • Prelüde Website Sections
        • Marketplace
        • Reveal
        • Base/Inventory
        • Forge
          • Alchemy
        • Packs
      • Prelüde Limited Event
        • Gameplay Components
        • Daily Battles
          • Battle Tiers
          • Battle Generation
        • Prelüde Creatures
          • Size
          • XP
          • Class
          • Merging (Multipliers)
        • Ingredients For Crafting
        • Crafted Items
        • End Game
        • Can Items Be Used In StarGarden?
        • Why Prelüde
  • Game Items & Utility
    • Game Items
      • Founding StarGardens (page in construction)
        • Domain Trait Utility
        • Dormant Trait Utility
      • The Aurahma
        • Aurahma Lore
        • The Founding Aurahma
        • Aurahma Traits
        • Aurahma Trait Packs
        • Aurahma Halos & Super Founding Aurahma
      • Titles
    • Utility of Game Items
      • Domain Affinity
      • Domain Mastery Bonus
      • Domain Priest Bonus
      • StarGarden Overstack
      • Recurring Drops
      • Wake Effects
  • Economy
    • A Sustainable Economy
    • The Secret Sauce is The Team
  • Lore
    • The Call
    • Eleriah
    • Domains
  • Our Ethos
    • No Pay to Win!
  • Disclaimer
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  1. Economy

A Sustainable Economy

Driven by player interdependency

PreviousWake EffectsNextThe Secret Sauce is The Team

Last updated 2 years ago

Interdependency between people and groups is the fundamental characteristic of an economy, as it creates the need for robust trade activity.

To increase interdependence between players our economy uses multiple utility ingredients, similar to an inventory system in traditional MMOs or games like Animal Crossing.

We build a system where players have access to a limited amount of ingredients depending on their lvl and choices, and unlock higher tier ingredients as they lvl up while losing access to the ingredients they previously had access to, so that it creates high trade volume, allows the value of each ingredients to refresh, and amplifies census growth as new players join to replace veteran players when they promote.

Find more details about our full game economy in our .

StarGarden white paper