StarGarden
  • Start Here
  • Build Your Destiny
  • Player Journey
    • StarGarden Game (In Production)
    • Mission Control (Live)
    • Prelüde (Live)
      • Prelüde Website Sections
        • Marketplace
        • Reveal
        • Base/Inventory
        • Forge
          • Alchemy
        • Packs
      • Prelüde Limited Event
        • Gameplay Components
        • Daily Battles
          • Battle Tiers
          • Battle Generation
        • Prelüde Creatures
          • Size
          • XP
          • Class
          • Merging (Multipliers)
        • Ingredients For Crafting
        • Crafted Items
        • End Game
        • Can Items Be Used In StarGarden?
        • Why Prelüde
  • Game Items & Utility
    • Game Items
      • Founding StarGardens (page in construction)
        • Domain Trait Utility
        • Dormant Trait Utility
      • The Aurahma
        • Aurahma Lore
        • The Founding Aurahma
        • Aurahma Traits
        • Aurahma Trait Packs
        • Aurahma Halos & Super Founding Aurahma
      • Titles
    • Utility of Game Items
      • Domain Affinity
      • Domain Mastery Bonus
      • Domain Priest Bonus
      • StarGarden Overstack
      • Recurring Drops
      • Wake Effects
  • Economy
    • A Sustainable Economy
    • The Secret Sauce is The Team
  • Lore
    • The Call
    • Eleriah
    • Domains
  • Our Ethos
    • No Pay to Win!
  • Disclaimer
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  1. Player Journey
  2. Prelüde (Live)
  3. Prelüde Limited Event
  4. Prelüde Creatures

XP

XP is earned, tracked in a progress bar, and used to upgrade creatures.

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Last updated 2 years ago

Experience points, or XP, are awarded to creatures who win in battles.

No XP is awarded to creatures who lose in battles.

XP is not tradable.

As you send your creatures into battle, their XP bar fills up and when it is full, you can upgrade them to the next within its domain. You start with creatures of size 2 and you can upgrade them to size 4, 8, and higher, up to size 50.

When you upgrade, you unlock a brand new creature and the XP bar restarts at 0. Since the creature will not evolve until you give the command, excess XP is retained for the next upgrade.

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